Materials can be shared through KeyShot Cloud, allowing you to tap into one of the largest online resources for rendering assets. You can match measured materials using Cie-Lab colours and Gloss values or use digital representations from material providers such as Axalta Coating Systems, Mold-Tech, and Sørensen leather.įor material colour you can define your own using various colour spaces, or use industry standard colour libraries such as PANTONE and RAL. Rather than having materials that are “physically based” like many other rendering applications, KeyShot materials reflect a physically accurate and easy to understand representation of materials and their properties.Įach material can be tweaked, coloured and textured showing every changed in real-time to give you the perfect materials for your scene. KeyShot materials are scientifically accurate. Use a preset, an exclusive partner material or create your own. KeyShot materials go beyond physical appearance providing scientifically accurate properties for the highest quality visuals. Whether you are using KeyShot during early concept presentations and design reviews or for final presentations, sales and marketing, or technical documentation, KeyShot allows you to start the work as soon as you have 3D data, and by the time you have the final product, you’ll be finished creating the most amazing visuals possible.
Using KeyShot’s unique LiveLinking technology any changes made to the model can be transferred to the running KeyShot session and and the scene can be updated without any loss of work. Through its unmatched import pipeline, KeyShot imports nearly any file format.ĭue to KeyShot’s extensive partnership network, users of many CAD and 3D modeling applications can transfer data directly from their application into KeyShot while maintaining a link to their modeling session. KeyShot is the only rendering application that is truly integrated throughout the entire development process.
For example, it is possible that a cube's origin lies at one of its eight vertices.KeyShot brings visual speed and agility to the entire product development process, with the widest 3D file format support for a fluid workflow from concept to final product. Change this to Origin if your wish to use the model's origin instead. Adjust the properties for your animation and you good to go. The part animation is represented as an green node in the timeline. Or use the Animation Wizard to help you set up the animation. To select a different pivot point from the scene tree or in your scene, click the Pick button.īy default, the pivot point is always at the center of the model. To add a part animation right-click the part or group you want to animate, select Animation and the desired animation type. When you apply a rotation animation, the pivot point is set to "Self" by default. Even if you have rotated a part using your modeling software.Ī pivot point is the point around which a part/model will rotate. The current aspect ratio from the Real-time View will be maintained, regardless if you enter the value in the the Height and width fields or if you select a preset. Here's an example of the completed animation with a Camera/Environment switch followed by a. Then, a switch from one Studio to the next, to the next, until you cycle through each color variation. Then, add a new Studio for each Multi-material color. To animate a camera: right-click a camera in the Scene Tree or the Camera List, select your animation type, and make the desired changes. To translate a part across the scene, simply right-click the part in the Scene Tree, select Animation > Translation, and tweak the animation settings. Choose from the Preset drop-down, or enter in your own custom dimensions. Double-click a part and select Multi-Material in the Material Properties to add more materials. KeyShot Animation (Pro feature) allows you to animate your Models, Environments, Materials and/or Cameras in no time. To reveal the global axis, press the "Z" key on your keyboard. Set the resolution for the animation being rendered. Global - This is KeyShot's global axis.To reveal the global axis, press the "Z" key on your keyboard.
Use this axis state your model's axis orientation is not square (slightly tilted) with KeyShot's global axis. If Y pointed up originally, rotating the part over 45 degrees means that the Y axis is now also tilted 45 degrees.